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Acronidas

11 Game Reviews

3 w/ Responses

Great...

Evil and entertaining. Love the random mottoes.

Great and addictive

1.Err...why there wasn't a "decline" at the beginning? XD
2.Is the concept from the Matrix?

Great but...

Similar to Madwon, I had a little bit trouble telling the difference between the V and the U...

grpires responds:

This has been reported to some people... I don't think there's a pixelated font that makes it easy to tell the difference between these two letters, though. You get used to it after some time.

Hope you had fun with the game!

Being a Chinese...

Apparently, knowing what they're selling doesn't help in completing the puzzle. XD

Err...

Is there anyone else think it's just a matter of luck?

Nah.

Nah, as a first step, you have done very well...Nice original concepts, but maybe you need a little more effort to make it more reasonable. Like, giving a hint after a few deaths, making spikes more visible, etc.

oObangzOo responds:

Yeah... A little more effort would have probably done it some good, the next project I'm currently on though already has more animation and effort put into it in the character alone than this entire game. ;)

Limitation of mind?

Err...strange. No matter how hard I tried, the best score I can get is always 25...I got it 3 times, and most score on the highscore board is also 25...that's more than a coincidence...keep recording the highscore data, and it may become something more than a game...

Not Smart Enough...

Well, the AI is simply...not smart enough.

keyreal responds:

There are 4 difficulty levels you know. Have you tried Einstein?

Stop talking about racist...

1.Pause menu needed during the game.
2.There can be various kinds of stages, just like the original FC game...
3.Um...aren't boomerangs supposed to fly back?

Not enough features

1.*Ahem* The "NyaNyaNyaNyaNya" BGM is lovely...It would be better if we're able to mute it during the game using "M"...
2.Adding a left/right control will make this game more interesting.
3.An upgrade system will be needed to lengthen the playtime.
4.More enemy types, maybe with stages and boss-fights.
(Well, that's everything we need for a stereotypical shooting game. Something unique must be added if you want to make a "great" game instead of a boring one.)

Duh.

Age 32, Male

Fuzhou, China

Joined on 7/11/11

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